- Hunter Axe now uses Titanite for reinforcement. - Curse of Vulnerability now prevents estus flask usage. Transposed from Pontiff Sulyvahn's soul. Slows the wearer. - Renamed Bursting Halo to Divine Upheavel. - White Phantom health boost has been adjusted. Sold by the Stone-humped Hag. - Reduced maximum spell buff on spell tools. - Demon's Great Hammer and Demon's Machete now transfused form the Soul of a Demon. - Adjusted the Ring of the Exalted effects. - Demon King's Greataxe and Quelaag's Fury Sword is now transfused from the Old Demon King soul. - Fixed the Primordial Titanite drop rate from Dream bosses being inverted. The total bonus for a 'set' is higher, but the split is now 10% head, 50% body, 10% hands, 30% legs, where the % is of the total bonus. X depends on weapon type. - [Body] Effect: reduces backstab damage by 90%. Does not stack. Renamed to Knight's Rest. - Added message near the Dummy that tells you that he can be used for practice. - The items in the Primordial Forging shop have a soul cost based on their base price. Boss, Unique and Dragon reinforcement paths now extend to +10, but require Estus Fragments past +5. - Reduced base damage of Lothric Knight Greatsword (110 -> 106). Has innate cast speed effect. - Midir should no longer be head-broken so easily, and now has more physical absorption. - Dream bosses now drop Primordial Titanite, the Nightmare versions just drop more. - Sunlight Spear: shifted damage to the projectile from the melee part. - Reduced stat requirements for many weapons. - Runic Seal: Grants 50 poise but reduces stamina recovery by 10. Sold by the Shrine Handmaid. - Adds effect: reduces enemy attack by X% for 10 seconds on hit. - Quelaag's Fury Sword: now has innate Fire DOT. - Added new chest in the upper area behind the illusory wall. Sold by Greirat after sending him to Irithyll. - Logan's Staff: added Logan's Focus WA - Spells are 50% cheaper to cast but you are rendered vunerable, reducing absorption by 50% and forcing slow movement. - Weapons reinforced with Titanite Scales ('Boss Weapons') are no longer infusable, but they have been strengthened to account for this. - Chimes and Talismans require Holy Fragments. - Fixed the respawning mimic in High Wall of Lothric. - Spotted Whip now uses Titanite for reinforcement. cause its can be placed either befor and after each other of the 4 prevous games (ds ds1 ds2 and bb). Exceptions are spell tools, bows, crossbows, Dark Hand, Dung Slathered Fists and Holy Cuffs. Depends on weapon type. - Nameless King: Increases miracle spell FP cost by 100%. Click here to toggle editing of individual sections of the page (if possible). - Increased the absorption of some of the ultra-heavy armor. Found in a chest in the Catacombs of Carthus. - Carthus Bloodring: now increases stamina cost by 200%. - Crown of the Great Lord: grants 25% damage and 25% absorption. - Oozing Pellet: Grant 5 FP per second for 60 seconds. - Tome of Sunlight: Grants 25% boost to the power of Miracles but increases spell FP cost by 50%. - Changed the Bountiful Quiver item drops to be random again (20%), but made the amount dropped much bigger (25). The Boss/Unique/Dragon reinforcement paths now just take more of their respective materials. - Added Holy Knight Morton: drops Sunset Set, Silvercat Ring and Sunset Shield. - Added Cinders, which are consumed to restore HP and FP to 100% or exchanged with the Nestling for random items. - Renamed Light Crossbow to Birch Crossbow, - Added Shortbow and infusion variants as drops from Hollow Assassins, - Added Birch Crossbow and infusion variants as drops from Hollow Soldiers, - Added Sniper Crossbow and infusion variants as drops from Large Hollow Soldiers, - Added Longbow and infusion variants as drops from Carthus Swordsmen, - Added Oak Crossbow and infusion variants as drops from Cathedral Knights, - Added Composite Bow and infusion variants as drops from Lycanthrope Hunters, - Added Dragonrider Bow and infusion variants as drops from Giant Slaves, - Added Knight's Crossbow and infusion variants as drops from Lothric Knights, - Added Black Bow of Pharis and infusion variants as drops from Elder Ghru, - Added Arbalest and infusion variants as drops from Smouldering Lake Great Crabs, - Added White Birch Bow and infusion variants as drops from Great Crabs, - Added Onislayer Greatbow and infusion variants as drops from Monstrosity of Sin, - Added Dragonslayer Greatbow and infusion variants as drops from Silver Knights, - Added Millwood Greatbow and infusion variants as drops from Millwood Knights. - Added Ancient Wyvern in Tower on the Wall bonfire area. - Old Wolf Curved Sword now has a hidden damage bonus against Abyssal enemies. - Removed most of the Cinders added effects on other shields. - Reduced effect modifiers from weapons, shields, armor, goods and rings. Fixed the Tranposing Kiln being in the wrong place. - Darkeater Midir: Reduces absorption by 25%. - Removed two of the added Sulyvahn's Beasts in NG+0. - Soul Level - Defence Scale: {1:0, 100:10, 200:20, 300:30, 400:40}, - Endurance - Lightning Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Vitality - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Strength - Physical Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Intelligence - Magic Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - Faith - Dark Defence Scale: {1:0, 25:10, 50:20, 75:30, 99:40}, - FP Scale: {1:100, 20:200, 40:300, 60:400, 99:500}. - Sun Princess Ring: grants 5 + 0.1% HP every second. - Changed NG+ correction values to make New Game+ cycles harder. - Hallowed Sword and Greatsword now gain the benefit of Lucky infusion. - Cursed Pellet: Grant 10 FP every 5 seconds but also reduce HP by 25 every 5 seconds for 180 seconds. - Elden Ring: Grants 7.5% boost to physical damage. - [Head] Effect: boosts max HP, FP and Stamina by 10% and unique backflip, - [Head] Effect: Grants 1 attunement slot. - Effect: reduces enemy attack by 10% whilst active. - Ringed Knight Paired Greatswords WA fire wave should no longer do massive damage. - Made some of the added enemies in High Wall CoC only. But reduces their absorption to ease this slightly. Requires the defeat of the Deacons of the Deep. Grants immunity to status effects. - Dragonslayer Armour: Reduces base Physical defence by 100%. you can get 5 awestones from 1 kill). - Light Infusion now increases DEX scaling more. - Adjusted the Lycanthrope 'event' in the Road of Sacrifices so they don't kill the hunters so quickly. It now has a 'special' drop for those that kill him. RELATED: Dark Souls 3: 10 Best Strength Weapons Of course, the best thing to do is to take a break, but some items present in Dark Souls 3 … Scales with FTH. - Increased the effect of cast speed on animations heavily. - Orbs of Judgment now harm all enemies properly. Sunlight Spear is no longer a transfusion of the Soul of Cinder soul. - Pontiff Sulyvahn: Reduces base Magic defence by 100%. - Lothric's Holy Sword now prevents skeleton revival. Found in a chest in Irithyll. - Golden Ritual Spear: can now cast all schools of magic. - Changed the icons for the rolling rings. Stacks. - Refined Infusion - Effect: Reduces weapon stamina consumption by 10% (+0) to 20% (+10), - Refined Infusion - Effect: Increases STR by 1 (+0) to 5 (+10), - Refined Infusion - Effect: Increases DEX by 1 (+0) to 5 (+10). - Emma should now die normally once you kill the 3 Lords of Cinder that normally trigger it. - Added Profane Ascetic as a starting gift. - Changed Pursuer and Giant Set arm positions to normal. - Crystal, Chaos, Voltaic and Abyssal infusions are now standard infusions for the unique weapons (i.e. - Adjusted the Thieves' Pact material drop rates, lesser materials are more likely, and slabs are less likely. - Added Primordial Coal: dropped by Gaius the Mighty, given to Andre to unlock weapons and armor primordial shop. - Dark spells cost less FP than normal, but inflict Curse on self. - Removed the 100% Awestone drops from hostile NPCs and mimics. - Throwing Knife and Kukri now do more damage. - Sulyvahn's Beast on Irithyll bridge now drops Small Doll. - Reduced Frost absorption reduction effect to 25%. - Reverted Arcane Trinket back to original effect. This gates the Ascended infusion behind killing the 4 Lords of Cinder. Heal spells now block spellcasting rather than add FP degen, Adjusted Way of White Corona damage hit lifetime, Heavily reduced the Crystal Sage's Rapier base magic damage. - Awestone, Estus Shard and Undead Bone Shard crow trades removed. - Added +5 versions of many rings. - Perseverance now prevents staggering but reduces stamina recovery by 30 for 60 seconds. Adjusted HP scaling: initial health is higher, early gains are lower but max HP is now 2000. - Added Lord's Chime: has spell buff of 300 with high scaling curve. Costs 50 FP to use. - Reduced the power of the Soul of Cinder. - Increasded Logan's Focus WA to 75% FP cost reduction. - Emit Force now uses Farron Dart animation. - Aldrich's Sapphire: grants 100% FP on a successful critical hit. - Crystal Lizards now only drop Titanite Scales or Twinkling Titanite. - Changed Arcane Trinket: Kills increase max FP by 1%. - Green Tearstone Ring: Boosts stamina recovery by 50 whilst below 25% health, - Dragonscale Ring: Grants 20% increased Max FP, - Symbol of the Penitent: Grants 20% increased Max Stamina. The damage added by them has been boosted however. - Adjusted the setup of the red NPCs. Adjusted Item discovery increase from Luck, Removed defence and resist increases from Soul Level, Reduced Boss/Dragon/Unique reinforcement damage scaling (max: 2.5 -> max: 2.25), Increases Boss/Dragon/Unique reinforcement scaling change (max: 1.6 -> max: 1.75). - Unique, Boss and Dragon weapons now go to +5 (which is the same as old +10). - Changed Dark Inferno to be an orb that travels forward, then emits black fire outwards. Dropped by Peasant Hollow (Axe). ... Maybe the arena might be the right place for me in the end but I want to invade no … - Added Smouldering Dagger. - Hexer's Robe now correctly shows Hexer's Hood when worn together. Sold by Andre after tunring in the Easterner's Ashes. 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